he soulstuff of wraiths, called plasm, is a far more malleable substance than flesh. Moliate, sometimes called soulshaping, is the power of sculpting and rearranging that plasm.
Wraiths who know the secrets of Moliate can make plasm beautiful, cause it to shimmer or glow, and even make it look vibrantly alive. They can also sculpt it into any horrific disfigurement imaginable. With the expenditure of Pathos, Moliate turns plasm ever-so-briefly fluid, just long enough for a talented shaper to create a vision of beauty or a thing out of a nightmare.
The more complicated the effect sought with Moliate, the longer it takes. Simply ripping off a chunk of an opponent's plasm or drawing a clenched fist into a club is nearly instantaneous, while reshaping a wraith into a finely worked seat cushion or reworking the appearance of one's entire Corpus can take minutes, even hours.
Use the Medicine Ability for retests with the Moliate Arcanos.
The wraith can use this art to cause herself or another to glow ith an inner light of whatever color and intensity she chooses.
System: The wraith enters an Extended Static Social Challenge and expends one Pathos. The number of successes indicates how many scenes the glow lasts. The glow can be used to light darkened areas or help someone serve as a beacon in the Tempest. Wraiths with Moliate should pick up a Glow card from the Storyteller at the beginning of the game, and hold it up while using this art.
Return to Death's Visage:
This ability brings the wraith's form back to her original visage, making her appear as she did when her Caul was first removed.
System: The wraith makes an Extended Static Social Challenge and spends a Pathos point. The number of successes determines how accurately the wraith assumes her original shape.
Those with Moliate can detect whether or not another wraith has been Moliated, and if so, in what manner.
If a wraith suspects another of being Moliated, he enters an Extended Mental Challenge with the target. The number of successes determines the amount of information he gleans, either from a look at the character's Appearance card or from the player simply telling him.
The wraith may use this art to change a wraith's face to mimic another's, or in order to alter the Corpus however she chooses. In terms of copying another's face, it is easier when the wraith is looking at the face to be copied than to work from memory. If the wraith decides to alter her Corpus, she may devise new appendages, shape jagged teeth, grow new sensory organs, adorn herself with markings or patterns, or cause parts of her body to glow or shift color. The only weaponry that the wraith can create are enhanced teeth for biting; otherwise the wraith retains her original physical capabilities regardless of her number of appendages. Actively using new appendages requires Martialry. Any change in a wraith's appearance should be noted on her Appearance card.
System: The Masquer may Sculpt herself or another wraith. The wraith makes an Extended Static Social Challenge against a number of successes the Narrator deems appropriate. Any Sculpting effects are permanent (until negated by another Sculpting). This art cannot cause damage, only alter shape. This art costs one Pathos to use and the subject loses a Corpus Level if the process involves anything more complicated than simply cosmetic alterations. Sculpt can also be used to heal aggravated damage; a wraith using Sculpt can replace lost Corpus Levels by reworking the wounds. The healer must obtain one success for each level of aggravated damage to be healed; this use of Sculpt costs a Willpower Trait and a Pathos, plus one extra Pathos per success.
This art permits the wraith to shape her limbs into weapons or form her skin into armor. Any weapons created are automatically usable by one who knows how (i.e., has at least one Melee Trait), but armor tends to be stiff and inflexible. The wraith simply molds the chosen limb into the desired weapon, hardening it as she goes. By the same token, the wraith trying to make armor works her Corpus into a formidable carapace with a mirrorlike sheen. Many Masquers deliberately make their bodily arsenal as ornate and personalized as possible.
System: To create weaponry, the wraith must make an Extended Static Physical Challenge and expend three Pathos. Each success allows the weapon to inflict an additional level of damage in hand-to-hand combat. The shape of the weapon matter little, although many wraiths prefer swords for ease of use. To sculpt armor, the wraith must make an Extended Static Physical Challenge and expend three Pathos. Each success adds the equivalent of a Temporary Corpus Trait for purposes of damage only; the false Corpus created by this art must be destroyed before the wraith takes any real damage to her form. Weapons and armor cannot be created at the same time; Martialry must be used twice to create both effects. Girding others for war is one of the lost arts of the now-banished Guild.
Masters of this art can tear apart the Corpora of other wraiths.
System: The wraith using Rend must first contact her target, generally by making a successful attack-related challenge. The aggressor then makes an Extended Physical Challenge against her target. Each success inflicts one point of aggravated damage, plus one point per extra point of Pathos spent. Five or more successes permits the wraith to tear off a portion of her opponent (e.g., face, hand, knee, or just a random handful of plasm). Using Rend costs one point of Pathos to activate, plus whatever the players spends to get extra points of damage inflicted upon her victim. Each use of Rend also gains the character one point of Temporary Angst.
The character with this art may transform his or another's Corpus into practically anything imaginable, from a supermodel to a bookcase or chunk of modern sculpture. It is dangerous to stretch one's plasm too thin; the relative volume of the final form should be roughly equal to the wraith's normal volume.
System: The wraith enters an Extended Static Mental Challenge with the number of successes needed depending upon the final form (at the Narrator's decision). Taking on the form of an oily puddle would only require one success, while mimicking a Hierarchy Anacreon in full regalia is much harder, requiring four successes. The wraith can only maintain a full-body change for a limited time (five minutes per success) before his Corpus reverts to normal. This art costs four Pathos. If it is used against an unwilling wraith, the wraith using Bodyshape gains two Temporary Angst points. The secrets of permanently Moliating a wraith into an inanimate form are only known to a few, and player characters will not have access to them.
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