he Spooks Guild was almost not a Guild at all; its members were such fractious troublemakers that they had difficulty relating even to each other. Their lack of internal structure hampered their ability to deal with other Guilds, and they enjoyed only moderate demand for their arts. Only the Artificers found constant employment for the Spooks, enlisting them in the creation of relics.

Consequently, the Spooks weren’t hit that hard by the disbanding of the Guilds. They drifted back into their usual activities with little difficulty, and ex-Guild members can still be found starting fights and fires in the roughest parts of cities. They enjoy brandishing blunt weapons such as maces, and often spend time in the company of their fellow miscreants, the Haunters. The typical Spook has oddly knotted, powerful muscle groups and a somewhat misshapen look.